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Trigger Aspect: ZERO

This work is a campaign for a personal game concept. The concept is of a racing game that revolves around races on different planets with each race covering most of each planet. It is similar to the Dakar Rally or Death Race 2000 just on a larger scale. Racers are from different planets and cover all walks of life, and their vehicles are all equally as diverse. The race consists of large sections with aim being to get from one checkpoint to another in any way possible. Combat is encouraged and dead racers are 3d printed at the last checkpoint reached in a respawning structure. All vehicles have what is called a Trigger Aspect which is a method of drastically increasing the vehicle's speed.

Title and Game cover concept

Title and Game cover concept

Game cover enviro of a water planet with a checkpoint visible in the distance

Game cover enviro of a water planet with a checkpoint visible in the distance

The water planet planetary view

The water planet planetary view

A desert planet planetary view

A desert planet planetary view

Overview of 9 of the racers

Overview of 9 of the racers

Overview of 8 vehicles and a respawning structure

Overview of 8 vehicles and a respawning structure